No way we can do exactly the same thing in RF2, well from the track POV, we have so many different cars with different rules for each concerning pit stops. Same thing for 2 stops and 3 stops strategies Meaning that 33% of the ai present during the event would make 1 pit stop, between lap 30 and 36 (the lap was chosen randomly. Number of pitstop : 3 || percentage 22 || stop 1 on lap 14 || window : 3 || stop 2 on lap 29 || window : 3 || stop 2 on lap 44 || window : 3 Number of pitstop : 2 || percentage 45 || stop 1 on lap 18 || window : 4 || stop 2 on lap 38 || window : 4 || Number of pitstop : 1 || percentage 33 || stop 1 on lap 27 || window1 : 6 In the "magic data" for each track for the pit stop was presented in this way in the editor: Let's begin by presenting the GP4 ai pitstrategy, first of all in gp4 it's impossible to ban refueling. As a offline player only, may I suggest a simple proposition for the AI pit stop strategies inspired from the magic data of grand prix 4 (what a great game it was).
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